



Finishing moves requiring context-sensitive button presses were ridiculously difficult to time, so it often felt like it came down to sheer luck instead of learning and using the game’s mechanics skillfully. The combat mechanic (close-up brawling mostly) was nearly broken, as I mentioned. Sure, this made for tense times (which you want in a game like this), but it also made for unhappy players (one of whom in the room sort of threw his controller in exasperation-it wasn’t me, scout’s honor). Repetitive gameplay the same puzzles repeated too often but just at higher difficulties or with less time allotted pacing problems and a crazy steep learning curve halfway through when the life-threatening puzzles tripled in difficulty as bombs ticked away at your feet or poison gas filled the room. Truth be told, as the game wore on, it lost points with me. Or, at least that’s what I thought early on. The puzzles are not so difficult that gameplay stalls. You play in your barefeet! Stepping on crushed glass on the floor steals health away and leaves bloody footprints for your enemies to follow-clever! Check. It is a Gamerscore whore’s delight: 20g for dying? Hah! Love it. Textures and colors in the dank environment are damn fine. One notable: It has no loading screens it runs seamlessly the entire length. Though most net reviews kind of shrug their shoulders at the game in typical “meh” fashion, to me there’s a lot to like about the game. Oh why can’t we all just get along? I actually like the idea of why everyone in the place is after you-it fits tidily into what I call “videogame logic.” So, since your equally unpleasant and trapped foes need the very key you have under your ribcage in order to escape, they all give chase and are willing to dig it out of you. But while he has plucked a bullet from your chest, he has implanted a key there instead-a key being searched for by every other crazy-ass criminal who has also been trapped by Jigsaw in the abandoned facility along with you.
#Morphx xbox 360 gameplay movie
You play as Detective David Tapp from the first film (I am obviously a bit fuzzy on plot specifics not having seen the films) who has been rescued from death by Jigsaw (that serial killer guy with the red and white puppet face thingey from the movie commercials I’ve seen). I was surprised by, and appreciated, this kind of narrative depth from what might be considered a silly horror game.) The creepy rooms with burnt and torn wallpaper, disabused iron lungs, and the requisite flickering, buzzing fluorescent lights is indeed the star of the show. (Actually, the recordings help to flesh out the hundred-year-or-so history of the asylum and the evolution of its questionable practices to cure mental illness, as well as how bad financial times through the decades helped to corrupt the once honorable intentions of the healthcare providers. The atmosphere of the dank, poorly lit, dried-blood hallways strewn with medical waste and tape recordings of insane patients and their equally insane doctors (who leaves these things lying around?) is exceedingly well done. (My most immediate comparison is to the older, and much-better, “Condemned: Criminal Origins” game.) And since what I was searching for primarily were spine-chilling, icky environments infected with decay and staphylococcus, I got exactly what I wanted. Nevertheless, I gladly jumped into playing “Saw” (the game) on the Xbox 360 only because it looked creepy, and I hadn’t played anything creepy in a while (and I considered not having any real familiarity with the films a plus, since I went in expecting nothing at all).Īs it turns out, it’s a puzzler, with some basic brawling (which is damn near broken), set in the basement guts, corridors, and ventilation systems of a long-abandoned, terribly unsanitary mental hospital. This is mostly because I don’t really consider them horror films-at least not in any classic sense-but more like exploitation films (which also have their place, just not in my collection). I’m a huge horror movie fan, but I never cared to see the torture-porn flick “Saw” (or its fourteen iterations). Land of the Dead: Road to Fiddler's Green.
